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Some of the information found on this page was taken from work by Jay Hafner and the Greyhawk source books published by TSR. The list is divided by race and relative power
This is an external link to an UNBELIEVABLE page by Russ Taylor
| Name: Beory Sex: Female Alignment: Neutral Origin: Flan |
Symbol:
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| Notes: Also known as The Oerth Mother. | |
| History: | |
Beory commonly takes the form of a rotund, middle-aged, motherly woman with brown hair and weathered skin, and she is sometimes depicted as such. More often, though, the Power of nature, rain, and the very Oerth itself is seen as a process rather than a being by learned folk, and she is considered very distant by common folk. The worldly doings of humans, demihumans, and their kindred are of almost no concern to Beory. Only events which affect the integrity of Oerth as an entity concern her. Beory has very few Priests; those who exist are druids (but they do not have the Charisma requirement of other druids).
Beory's Priests:Priests of Beory are contemplative communers with nature, using their skills to avoid any change of the natural balance. They are conservative, cautious folk, loath to take incisive actions. Many are solitary, and the priesthood has little organization. Priests treat each other as superiors on the basis of wisdom and years, not as a result of formal titles or higher experience levels.
| Name: Boccob Sex: Male Alignment: Neutral Origin: Common |
Symbol:
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| Notes: Called The Uncaring, is the Lord of all Magics and is the Archmage of the Deities. Whether or not any worship or serve him seems of no importance to him. | |
| History: | |
Boccob is the archmage of the Powers.
Whether or not any serve or revere him seems of no importance to him. Throughout
the Flanaess, seers and diviners entreat him for omens, sages revere him,
and those seeking to create new magical items or spells often seek his aid.
Boccob almost never leaves his own halls in the plane of Concordant Opposition,
preferring to send his demigod servant Zagyg the Mad instead.
Boccob is portrayed as an old man with bright, intense eyes, clad in garments
of purple bearing shimmering golden runes. Within his halls, he has at least
one example of every magical item ever devised and a copy of every alchemical
formula ever scribbled down. He leans upon a staff of the magi, which also
has the functions of a wand of conjuration.
All times and planes are open to Boccob. He manipulates the energies of the
Positive and Negative Material planes as he wishes. He ever seeks to learn
more of planar structures, the logic of magic, and long-lost lore. Services
honoring him involve complex rituals, incense burning, and recitations from
works honoring knowledge.
Boccob's Priests: Boccob's Priests are expected to be grave, serious folk devoted to the pursuit of knowledge. They must adventure to recover lost magical treasures, tomes of lore, and the like.
The god of magic, Boccob is addressed as the Archmage of the Dieties by his worshippers and clerics. Those who ask for Boccob's patronage are generally very serious about arcane knowledge, avoiding meddling in public affairs and politics.
However, because of the mystical knowledge possessed by the worshippers of this god, perioidically they will intervene. The tragedy is that their lack of public face often means that there are many who do not stop and listen to the warnings of the clerics of Boccob.
Besides the mystic device of Boccob, followers of this diety often have some purple and gold on their person, and clerics dress in purple robes with gold trim.
| Name: Incabulus Sex: Male Alignment: Neutral Evil Origin: Common |
Symbol:
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| Notes: The deity of evil sendings - plague, sickness, drought, nightmares and the like. His chief delights are woe and wickedness. Thus he is feared by even the princes of Hades and dukes of Hell. | |
| History: | |
Incabulos is the Power of evil sendings
-- plague, sickness, drought, famine, nightmares. He is hideous in aspect,
with skeletal hands, a deformed body, and a nightmarish visage. The black-cloaked
rider of nightmare steeds has few worshipers in the Flanaess, but many seek
to propitiate him with offerings. This is especially true in lands ravaged
by famine, where disease has spread from unburied bodies on battlefields,
and where chronic fear grips the common folk.
The scattered priests of this Power have opportunities to sway hearts and
minds in places of despair. Incabulos delights in being feared as much as
in being revered; he is said to be able to use an almost irresistible sleep
spell on victims, but he loves to sense their abject fear before he closes
their eyes.
Those who worship this terrible Power are intensely secretive. Even other
evil priesthoods hate them. Incabulos's temples are always subterranean affairs
in forsaken lands or desolate places. Services to the Power feature weird
humming and droning chants in near darkness, illuminated only by light from
fat, smoky black candles. Followers celebrate multiple iniquities with their
priests and pray for the arrival of more evils into the world.
Incabulos's Priests: The priesthood is highly secretive; many members are paranoid to the point of insanity. Fear and threats are used to maintain secrecy and the obedience of juniors. Priests of Incabulos revel in suffering, slow tortures, and inflicting disease and misfortunes.
| Name: Istus Sex: Female Alignment: Neutral Origin: Baklunish |
Symbol:
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| Notes: Also known as The Lady of Our Fate. She is honoured and feared as the controller of foreordination. She has relatively few faithful devotess, many persons will call upon Istus in time of want or need. | |
| History: | |
Istus, the Colorless and All-colored,
is the Power of future destinies and predestination. She has few true followers,
but many call upon her in time of need or want when they fear the future.
Istus receives many offerings in Baklunish lands and in places where people
need good luck to sustain them (such as Free cities, under tyrannical rule
in places such as Rauxes and the conquered Iron League states, and by the
beleaguered Bandit Kingdom people).
Istus is depicted in one of three ways: as an old crone spinning the strands
of the Web of Fate; as a noble and haughty woman; or as a cold, young maiden.
Because Fate has been unkind to so many in the Flanaess, offerings of incense,
candles, and the like are often ambivalent. Istus' priesthood is small, but
often sought out by rulers and nobles for divinations.
Istus' Priests: Priests of Istus tend toward stoicism. They regard honesty as an absolute virtue. Many are cold, unfeeling folk, given the vagaries of Fate, although a few kinder souls may be found who feel that Fate has been uncommonly generous to them and wish to serve Istus in return. Divinations play a key role in the determination of the actions of these priests.
| Name: Kord Sex: Male Alignment: Chaotic Good Origin: Suloise |
Symbol:
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| Notes: God of athletics, sport and brawling. Kord is the embidiment of health and fitness. Athletes and sportsmen pay homage to Kord prior to competition. It has been many centuries since offical games have been held in honour of this muscular god, but his worship can still be found in tourneys held throughout the Flanaess. | |
| History: | |
Kord the Brawler is a Suloise Power appearing in two aspects: as a mighty, sword-wielding barbarian with powerful weaponry and armor, and as a muscular wrestler, brawler, and athlete. He is thus a Power of combat and strength. Not widely revered, Kord has a following among the barbarian peoples, parts of Ulek, and among Suel folk in Aerdi. Despite his power as a god of struggle and strife, few turned to him during the Greyhawk Wars, since he has no protective aspect.
Kord's Priests: Priests must be strong, well armed and trained, and able to maintain fitness and readiness for combat. This is a warrior priesthood, but it does not have aims of conquest, dominion, or strategic goals, since the Power is chaotic. Possession of a magical edged weapon is a major goal for many. If nonweapon proficiencies are used, those such as swimming, running, jumping, and blind-fighting are allowed to this priesthood.
The god of strength, Kord is also known as the Brawler. Many athletes claim him as their patron, as do fighters, barbarians and many rangers in Morland. Gladiators in Lejentia often pray to him as well, in the hopes that Kord will allow them survive the coming games.
Kords temples are built to be used as feasthalls. They always have a wrestler's circle. Kord's clerics wear red and white clothes, carry swords and act as warriors. For all of their rough nature, Kord's clerics preach the good fight, and while not necessarily the best company, they can be relied upon for assistance when it comes to simple defense. Kord's worshippers are most common in Morland, Gunderland and in certain places in Lejentia (like the arena) and Scythia thanks to Gunderland immigrants. While mostly worshipped by humans, Kord is recognized by the Dwarf Pantheon as a Dwarf Friend. This means that while a dwarf won't accept Kord as his primary patron, the dwarf will happily drink in Kord Temples (which are, as said before, essentially feasthalls with wrestling circles).
| Name: Lendor Sex: Male Alignment: Lawful Neitral Origin: Suloise |
Symbol:
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| Notes: God of Time. | |
| History: | |
This very old Suel Power is referred
to as "Prince of Time and Tedium," which explains why his reverence is almost
extinct on Oerth. Said to be the Creator of the other Suel Powers, Lendor
is distant, aloof, and preoccupied with the unfolding of events through time
in all the multiverse.
Lendor's handful of worshipers are sages, old men, and others distant from
everyday concerns. Services to this Power involve interminable recitations,
officiated by elderly priests who find it difficult to recruit others to their
faith.
Lendor's Priests: The priesthood of Lendor is elderly, rigid, and uncreative. This priesthood is preoccupied with ritual, formalities, and unswerving devotion to lawful neutrality.
| Name: Nerull Sex: Male Alignment: Neutral Evil Origin: Flan, Common |
Symbol:
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| Notes: The Reaper. God of death, darkness. Nerull is the foe of all good, the hater of life. He is the deity for all those who seek greatest evil for their enjoyment and gain. | |
| History: | |
Nerull (The Reaper) Foe of All Good,
Hater of Life, Bringer of Darkness, Reaper of Flesh -- Nerull's formal titles
bear eloquent witness to the horror of this cold, cruel, hateful Power. Nerull
is not a god who sees death as ease, release, or quiet passing; he brings
bloody slaughter, and is the deity of many who seek evil for their enjoyment
and gain.
Nerull appears as a skeletal figure with a dull, rusty-red body and a skull-like
head adorned with thick strands of blue-green "hair." His eyes, teeth, and
nails are a putrid green. Known to fly at night, black-cloaked and cowled,
his terrible reaper's staff-scythe strikes down all it sweeps through. Nerull
is summoner of fiends, conjurer of darkness; his touch withers men and turns
them to dust.
The worship of Nerull always occurs in complete darkness. The litany is ghastly,
full of death and suffering. Bizarre and terrifying offerings are made on
altars of rusty-colored stone. Nerull is known to have hidden temples in the
lands of the former Great Kingdom and in other evil lands. A scarce few well-hidden,
subterranean temples may befoul the foothills in more civilized lands.
Even in times of war and death, the common folk do not try to appease the
Reaper. Any form of beseechment is thought to attract his fell green eyes
to the supplicant, with life-ending results.
Nerull's Priests: Nerull's priests are murderous, psychopathic, cold, cruel, and utterly evil. They are highly secretive, for obvious reasons. Priesthoods tend to be individual capsules without an overall hierarchy, except in evil lands.
| Name: Pelor Sex: Male Alignment: Neutral Good Origin: Flan, Common |
Symbol:
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| Notes: God of the sun, strength, light and healing. Pelor is the very antithises of Nerull. The worship of Pelor is the worship of life itself. Death is seen as the start of a journey of enlightenment and undead are seen as a curse which must be destroyed at any cost. | |
| History: | |
Pelor is the great Sun God, regarded
as the Creator of much of what is good -- a Power of strength, light, and
healing. Pelor flies on a great ki-rin, summons flights of eagles, and casts
down dark evils with bolts of brilliant sunlight
. The nature of Pelor's reverence has changed subtly during and since the
wars and is still changing. His old aspect of a peaceful, gentle god concerned
for the suffering is eclipsed by his more martial aspect as a wrathful Power
who drives out the darkness of evil. This is parallel to the cult of Mayaheine,
his servitor, a much more martial deity. As strengthener and healer, Pelor
brings vitality to those beset by evil, and many warriors now turn to his
faith.
Services to Pelor involve hymn singing, communal prayer, and the dispensing
of alms to the needy (and the collection of same from the well-to-do).
Pelor's Priests: Pelor's priests have always worked for the poor and sick, bringing healing, food, and aid to them. Their reverence has not changed as swiftly as that of common folk. They remain quiet, kindly people for the most part, but with some steel as protection.
Competing with Fharlanghn in being the most commonly worshipped diety, Pelor is the Shining One, the god of the sun. He is the creator of many good things, a supporter of those in need, and an adversary of all that is evil.
Pelor's mace-wielding yellow robed clerics are usually kind, quiet folk devoted to good works. They bless the crops, cure the sick and root out evil. The mourn when Pelor rests in the winter and rejoice in the heat of summer.
Pelor is frequently worshipped by farmers, shephards, bards, rangers, merchants and skysailors. He is hated by Golbins and cursed by their kind.
| Name: Pholtus Sex: Male Alignment: Lawful Good (neutral) Origin: Oeridian, Common |
Symbol:
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| Notes: Pholtus (of the Blinding Light) | |
| History: | |
Pholtus is a Power with a fixed resolve
to show all creatures the One True Path. This "Path" allows no deviation,
but gives absolute assurance of rightness. Pholtus is the sternest guardian
of unbending Law, and a defender of rightful and just order. He is portrayed
as a tall, slender man, clad in a white silk robe, with pale skin, flowing
white hair, and bright blue eyes that shine with the inner fire of devotion.
He holds an ivory staff shod with silver and topped with an electrum disc,
the Silvery Sun.
Worshipers of Pholtus are often rigid, unbending folk, and many have taken
refuge in a religion of such certainty after the war. The Theocracy of the
Pale worships Pholtus in his Lawful Neutral aspect. There is friction between
that nation and its priesthood and those who accept the image of Pholtus as
a champion of good. Many paladins and some warriors revere Pholtus.
Services to Pholtus take place in consecrated buildings decorated in white.
They include candle-burning and long sermons. The anthem of the worshipers
is "O Blinding Light."
Pholtus's Priests: This priesthood is most active in urban districts. Priests continually seek to reveal the light of Pholtus to unbelievers. They brook no arguments, of course, and are generally disliked by most other priesthoods (especially those of the rival St. Cuthbert, and chaotic priests). The priesthood is well organized and strongly hierarchical; priests of levels 1-4 are Glimmering priests, those of levels 5-8 the Gleaming priests, those of levels 9+ the Shining priests. Priests of Pholtus are expected to observe stringent standards of morality and righteousness.
| Name: Procan Sex: Male Alignment: Neutral Origin: Oeridian, Common |
Symbol:
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| Notes: | |
| History: | |
Procan is the Power of the seas and
oceans, weather, and navigation. He is portrayed as a muscular, large man
with blue-green skin and hair and golden eyes, armed with a great spear from
which hangs fronds of seaweed. Procan is stormy and impulsive, prone to fits
of temper, and is ever greedy for treasure, hoarding that which falls to the
sea bed and jealous of the pearls and wonders of his own domain.
Fisherfolk and sailors seek to placate Procan. Small shrines to the Power
are found in ports of any size. He has few worshipers, concentrated among
those who live most of their lives at sea. Some sentient aquatic creatures
worship Procan.
Services to Procan are always close to or upon the sea. They include offerings
of gold or pearls cast into the waters, eating of fish and bread, and prayers
for safe sea travel.
Procan's Priests This priesthood is a simple, everyday sort, attentive to the lives of those who must earn their living on the seas. They eschew formal ritual and dress simply. It is considered good fortune by seamen to have a priest of Procan aboard ship!
| Name: Rao Sex: Male Alignment: Lawful Good Origin: Flan, Common |
Symbol:
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| Notes: | |
| History: | |
Rao is the serene, detached god of reason,
intellect, and peace. The Power does not act on the Prime Material directly,
but he is known to have created several powerful magical artifacts which are
highly potent against evil (notably the Crook of Rao), possibly with the aid
of Boccob.
Rao is always depicted as a dark-skinned, white-haired old man with bright,
dark brown eyes and long, slender hands; he is smiling and serene. Rao's faith
is one that does not appeal much to common folk; he has always had more followers
among rulers, diplomats, sages, scholars, and philosophers. Clearly, his church
is not exactly overpopulated at present. Those who seek to find powerful magic
to aid the cause of good make him valuable offerings and meditate on Rao's
sacred texts. Services to Rao involve discussions of theology and group meditations.
Rao's Priests: Rao's priests are mediators, and negotiators -- wise and quiet people. Most are male. Rao's High Patriarch in Greyhawk was instrumental in the diplomacy that ended the wars. The priesthood is very studious, but one motto is "there is a time to think, and more rarely to act; but in that time, action is wisdom." These priests are not wholly pacifistic!
| Name: Ulaa Sex: Alignment: Origin: |
Symbol:
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| Notes: | |
| History: | |
Ulaa is the patron Power of miners,
hillmen, mountaineers, and quarrymen. She has some following among the demihumans
engaged in such tasks, and is often portrayed as a dwarf or gnome. In her
more typical human portrayal, she is shown as a plain-faced, strong, determined
woman with skin as hard as stone, clad in chain mail and hefting a military
pick and great warhammer.
Ulaa's following is concentrated in hilly rural lands such as the Kron Hills
and Flinty Hills. Nearly all her temples are underground. Services include
displays of gemstones and fine minerals, rhythmic hammering on stone, and
chanted hymns.
Ulaa's Priests This priesthood is strongly community based. The priests watch over the maintenance of mines and quarries, use spells to ensure the safety of those who work therein, and work with priests of other races. A special note regarding their granted powers: like rangers, priests must choose a racial enemy, typically a hill-dwelling humanoid or giant race (ogres, gnolls, orcs, etc.).
| Name: Wee Jas Sex: Alignment: Origin: |
Symbol:
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| Notes: | |
| History: | |
Wee Jas is the Suloise Power of magic
and death. She is portrayed as an attractive, well-dressed young woman, but
her necklace --an ivory skull set against a ring of fine fire rubies --gives
away her nature. Wee Jas is primarily lawful, but she inclines toward evil
through her preoccupation with power.
Wee Jas is not widely revered even among Suel folk, although it is said that
some of the Scarlet Brotherhood look to her magical powers with devotion.
However, funeral rites among the Suel, even the barbarians, usually involve
a small offering to her to protect the soul of the departed. She is a protector
of the dead, and her priests are only rarely allowed to command undead creatures,
having to commune with Wee Jas to see if this is acceptable to her.
Services to Wee Jas include the reverent flattery of fine icons of her (she
is a vain Power), offerings of finery and gems, and magical fires.
Wee Jas's Priests: Wee Jas's priests are officiators at funerals, maintainers of graveyards, and ardent students of magic and arcane lore. The priesthood has rigid ordering and demands absolute obedience from its juniors.
| Name: Zilchus Sex: Alignment: Origin: |
Symbol:
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| Notes: | |
| History: | |
Zilchus is a Power who oversees affairs
of money and business, but is also a temporal power concerned with prestige
and influence. Zilchus is a Power revered by those who are fair, scrupulous
in their dealings, and honest; shady merchants do not look to this Power.
Zilchus is portrayed as a middle-aged, smiling man with thick curly brown
hair and brown eyes, tanned skin, and a dignified demeanor. He is richly dressed,
but without ostentation or finery. He carries a purse full of gold, and also
a flail with which to chastise the dishonest.
Zilchus's faith has always been widespread throughout the central Flanaess
and remains so, for when trade is brisk, honest dealings are more important
than ever. Zilchus's aspect as a Power of prestige and influence is somewhat
lessened by the rise of more martial deities, but his priests are still listened
to by most rulers because of their honesty and diplomatic skills.
Zilchus remains primarily a Power revered by the well-to-do and noble, rather
than the common folk. Services to Zilchus involve incense burning, small offerings
of goods, sermons, and homilies.
Zilchus's Priests: Many of the priests are themselves merchants, nobles, or in a position of temporal power; this is regarded as a sign of one's worth. Priests strive hard to mediation and diplomacy, and tend to get on well with priests of Rao (who gently chide them for their worldliness).
Lesser Powers
| Name: Celestian Sex: Male Alignment: Neutral (good) Origin: Oeridian, Common |
Symbol:
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| Notes: | |
| History: | |
Celestian (The Far Wanderer) Celestian,
the Star Wanderer, is said to be brother to Fharlanghn, the endless wanderer
of the Prime Material. Celestian wanders the Astral, Ethereal and Inner planes,
especially the Astral. He is depicted as a tall, lean man of middle years,
ebony-skinned and dark of eye. His garments are inky black, but somewhere
about him he has his symbol of seven "stars" (gems) which blaze with the colors
of far suns. He has many unique spells unknown to other Powers (save perhaps
Boccob). He affects meteors, comets, and similar heavenly bodies. As a form
of Sky God, Celestian has influence over some aspects of light and weather.
His worship is confined to a few sages, savants, and like souls, who often
worship him privately or through travel to unknown lands and acquisition of
knowledge.
Celestian's Priests: This small priesthood is very studious and meditative, and also somewhat secretive and detached from everyday life. Acquisition of arcane lore and magical items that aid travel are important goals.
| Name: Ehlonna Sex: Female Alignment: Neutral Good Origin: Common |
Symbol:
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| Notes: Ehlonna (of the Forests) | |
| History: | |
Ehlonna has many aspects: huntress,
ranger, woman of the woods, protector of elves and half- elves, fertility
goddess. She is concerned with all aspects of woodland life including the
protection of good humans and demihumans, especially (half) elves. She is
depicted as a young, lovely female (human, elven, or half-elven, choosing
which form she wills). In any form, she is recognizable by her startlingly
deep blue-violet eyes and a very clear and fair complexion.
Ehlonna is kind and benevolent, but sternly opposes evil humanoids and marauders
who despoil woodlands. Her faith is strong among the Highfolk (where she is
the most widely revered Power), wood elves in general (especially in UIek,
Celene, and the Suss/Welkwood/Gnarley forests), and in many scattered woodland
communities. Services of worship include simple repasts (often of uncooked,
"natural" foods gathered in the woodlands), drinking of wine, and the playing
of flutes, pipes, and lyres. If a bard is at hand to entertain, so much the
better.
Ehlonna's Priests: Ehlonna's priests are fine woodsmen, with males and females equally represented and regarded within loose hierarchies. They are skilled hunters and woodland spies, and work to protect woodlands against evil.
Most commonly encountered in woodlands, worshippers of Ehlonna are known for their goodly natures. Those who follow her either live in the woods or love such areas.
The clerics of Ehlonna carry longswords and are quick to use them against enemies of the woodlands. They dress in pale green robes, carry the device of a unicorn rampant, and spend much of their time administrating to the needs of less fortunate folk. They often can be found in the middle of popular revolts against oppressive overlords.
The words of the clerics of Ehlonna often carry weight in places with heavy woodlands, but rarely reach the ears of Kings and Princes except in Morland and Eleadria.
| Name: Erythnul Sex: Male Alignment: Chaotic Evil (neutral) Origin: Oeridian, Common |
Symbol:
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| Notes: Erythnul (The Many) | |
| History: | |
Erythnul is the Power of capricious
malice, envy, hatred, and fearful panic. His worshippers include many humanoids,
for Erythnul smiles on fickle, wicked deeds from them as much as from humans.
Erythnul delights in the fear, rout, and terror of battlefields, and is himself
depicted terrifyingly as a seven-foot brute, hairy and red-faced, with mad,
staring green eyes. He can change from human to gnoll to bugbear to ogre to
troll at will, and he carries a huge stone-headed mace. He is a summoner of
creatures of battle, and if wounded, monsters spring from his blood.
Erythnul is worshipped by evil, embittered, cruel creatures. Services to him
include playing of shrill and discordant reed instruments, the banging of
gongs, and ritual drumming. Major rites include burnt offerings. Humanoids
of the Bone March and the Pomarj include many devotees of Erythnul, as do
evilly-inclined bands of bandits and brigands around the Flanaess.
Erythnul's Priests: Erythnul's priests include many gnolls, bugbears, and ogres. There is no fixed hierarchy, and a junior may demonstrate his fitness to boss his fellows by dispatching an older priest (envy is a virtue, after all). The priests are bullies -- hateful backstabbers and wanton killers -- acting on evil impulse and reveling in bloodshed.
| Name: Fharlanghn Sex: Male Alignment: Neutral (good) Origin: Oeridian, Common |
Symbol:
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| Notes: Fharlanghn (Dweller on the Horizon) | |
| History: | |
Fharlanghn is the Power of travel, distance,
roads, and horizons. His feet are restless ever to wander the many worlds
of the Prime Material, his eyes ever on the horizon
. Fharlanghn is portrayed as a middle-aged man with weathered and wrinkled
brown skin and bright green eyes. He is plain-clothed and unencumbered, carrying
only an iron-shod staff and a disc with a curved surface representing the
horizon. The disc is made of many woods and is inlaid with jade and turquoise.
A bright golden sun-disc is set into the object. Fharlanghn is known to use
the disc for divinations.
Since travel is perilous in much of the Flanaess, more folk now turn to Fharlanghn
with offerings, if not actual worship. His priesthood is small, a wandering
fellowship. Services to the Power are always outdoors, preferably under a
sunny sky, and involve telling of traveler's tales, sharing stories of good
people, and bestowing blessings on the worshipers while drinking ale and sharing
simple food.
Fharlanghn Priests: This is a small, wandering priesthood, ever eager to set foot on the road. The priests are practical folk, yet trusting and almost naive in their faith. Collecting tales of the toad, recording them, or drawing scenes from far lands are the delight of these priests. They are kindly people who always offer generosity to other travelers. The priesthood does include some urban members, but these are often elderly priests whose traveling days are done.
God of the roads, travelers and luck, Fharlanghn is perhaps the most commonly worshipped god in the world of High Adventure. However, most merely pay him homage in one of his numerous roadside shrines or when throwing the knucklebones.
The Clerics of Fharlanghn are born wanderers, moving from one shrine to the next, and seem to be resolve to never visit the same shrine twice. Doing so is considered to cause bad luck, so often they make wide detours to go around a shrine they have visited in the past. They wear nondescript brown or green clothing, and can be easily mistaken for merchants or common travelers.
Bards frequently make Fharlanghn their primary patron, for the obvious reason that their trade takes them to many places. Unlike the clerics they will visit the same shrine twice or more. Like clerics they will help travelers when they can, although they wound drive themselves doing so into poverty and neither will the clerics.
Fharlanghn is said to be the God of Luck, but there are those clerics who believe him to the God of Fate. These worshippers tend to be a grim sort who look to the coming days with dread. The rest of the clerics just shake their head and toss back another brew.
| Name: Heironeous Sex: Male Alignment: Lawful Good Origin: Oeridian, Common |
Symbol:
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| Notes: Heironeous (The Invincible) | |
| History: | |
Heironeous is the champion of rightful
combat and chivalrous deeds. He is the patron Power of those who fight for
honor, justice, and the fair, good order of things. Clad in chain mail and
hefting a great magical battle axe, Heironeous is portrayed as a youthful,
tall man with coppery skin, auburn hair, and amber eyes, and is unsurpassingly
handsome. He is a "beloved of the Gods"; his skin is said to be magically
enchanted to break most weapons striking him, and he has many natural gifts
given him by the Powers of lawful good.
Heironeous is typically a Power revered by officers, leaders, and paladins
rather than the common warrior, but this is changing. Heironeous is strong
as a fighter and as a protector, and this duality attracts many worshipers.
He is widely revered throughout the nonevil lands of the Flanaess.
Services to Heironeous include triumphal singing of battle hymns, offerings
made to a copper statue of the Power, (such statues adorn most of his finely
decorated temples), and sharing of strengthening foods -- meat, full-bodied
red wine (in moderation) and spiced, stewed kara-fruit.
Heironeous' Priests: This is a warlike priesthood that counts many elven and half-elven fighter/clerics and many human priests who have attained several levels of experience as warriors before becoming priests. The priesthood has a military organization and maintains excellent armories and systems of communication. Older priests are revered for their strategic skills and as teachers. Opposition of priests of the hated Hextor is mandatory. Possession of magical chain mail and/or a battle axe brings great kudos within the cult.
| Name: Hextor Sex: Male Alignment: Lawful Evil Origin: Oeridian, Common |
Symbol:
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| Notes: | |
| History: | |
Hextor, Scourge of Battle, Champion
of Evil, is patron Power of many evil warriors and a few humanoids. Hextor
is portrayed as a six-armed, gray-skinned, gray-haired man with fiery red
eyes, although he can assume a more handsome form. As befits a many-armed
warrior Power, he employs a variety of weapons, as do his priests.
Hextor is worshipped by evil warriors and assassins, mercenaries and murderers.
His following has always been strongest within the lands of the Great Kingdom,
where his priests hold sway in many residual fiefs and attend upon Ivid. Services
to him include discordant music from wind instruments, shouting and screaming,
and the striking of iron weapons. The greatest temples are built on sites
of great battles or bloodshed.
Hextor's Priests: These priests are skilled combatants and assassins, cruel and violent, bereft of subtlety while still being cunning and wily. The priestly hierarchy is rigid, dominated by strength and cruelty.
Known as the God of Tyranny, Champion of Evil, Herald of Hell, and Scourge of Battle, Hextor is often symbolized by black clothing, skulls, gray faces and the gauntleted fist. His priesthood moves openly in the City-State of the Invincible Overlord and the Empire of Lejentia. In other places they must act secretly, but Hextor is a more seductive religion then one might readily assume.
Priests will often couch new draconian laws and tyrannical resolutions in ways that appear to benefit the community. Slavery and caste systems allow people to have their places defined, and force the wealthy to look after the poor. Harsh punishment for crimes means that crime is lessoned. A strong hand promotes a peaceful society. Compassion forces the execution of those who would disturb the social order. The priests, in compassion for their fellow man, see to the painful torture-death of lawbreakers, to serve as an example for those who would disturb the peace.
Even at it's worst, the Religion of Hextor believes in the rule of Law. Worshippers in lands where the religion is banned often scourge themselves in punishment for their breaking of civil law.
Hextor is worshipped by those who benefit or those who believe they will benefit from his patronage. That generally includes evil warriors of all types, violent monks and various wealthy patrons
| Name: Obad-Hai Sex: Male Alignment: Neutral Origin: Flan, Common |
Symbol:
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| Notes: | |
| History: | |
Obad-Hai (The Shalm) Obad-Hai is an ancient
Flan nature deity, whose worship has spread throughout the Flanaess. He is
a lover of wilderness and nature, a patron of druids, and a friend to those
who live in harmony with their natural surroundings. Because of his neutrality,
there is enmity between him and Ehlonna of the Forests. He is most revered
by druids who live in very wild places: those of the barbarians and other
underpopulated lands.
Obad-Hai is represented as a lean, weathered man of considerable age, as if
a hermit, pilgrim, or simple rustic. He can also appear as a gnome, dwarf,
or halfling, and has his worshipers among those folk; he is also represented
in the form of woodland animals of diverse kind. Shrines of Obad-Hai are usually
wooden structures found in rustic settings. Services to him involve the consecration
of living flowers, earth, water, and fire.
Obad-Hai's Priests: Obad-Hai's priests are treated as druids. The priesthood is non-hierarchical, treating each other as equals, irrespective of level. Age is a basis for deferment among them.
| Name: Olidammara Sex: Male Alignment: Neutral Origin: Common |
Symbol:
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| Notes: | |
| History: | |
Olidammara, the Laughing Rogue, is patron
Power to many thieves and bards. He is portrayed as a wandering minstrel or
vagabond, a slim man with chestnut hair and rakish beard, olive-tinted skin,
sparkling emerald eyes, and green and gold clothing. Delighting in wine, women,
and song, Olidammara is the eternal prankster and chaotic spirit. He is a
master of disguise.
Olidammara's cult is steady within the Flanaess; in the darkest times, people
must have some form of diversion lest they succumb to despair, and while they
may not worship this Power, they are glad enough if one of his priests or
clerics is on hand to bring laughter and song. His temples are not commonly
found (neither is his priesthood), but services to him are light-hearted affairs,
including much singing, chanting, music, feasting, and ample consumption of
beers, ales, and wines.
Olidammara's Priests: This priesthood contains both urban priests, found mostly in large cities, and wandering minstrel priests. These priests are not popular with lawfully-aligned priests of other Powers because of their general irreverence and fondness for upsetting established order. Olidammara's priests are required to sing or play a musical instrument.
| Name: Ralishaz Sex: Male Alignment: Chaotic Neutral (evil) Origin: Common |
Symbol:
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| Notes: Ralishaz (The Unlooked For) | |
| History: | |
Ralishaz is the Power of chance, ill-luck,
and unexpected misfortunes. He is also the patron Power of gamblers and those
who take unusual risks. Most often, Ralishaz will not reward the latter, but
if he does, the rewards may be great indeed.
Ralishaz is portrayed in a variety of forms. He may appear as an idiot or
dolt, a hideously wrinkled old man, a scabby beggar, or even as a beautiful
maid. He employs only wooden weapons, usually a staff. He is a formidable
purveyor of curses and magical aging, and has a gaze that can cause sleep.
Victims of misfortune may try to placate Ralishaz; gamblers invoke him; those
in peril beseech him; those planning speculative, high-risk adventures will
make offerings to him. His cult has grown somewhat during and after the war.
Services to Ralishaz include playing semi-random note sequences on musical
instruments, babbling paeans, the casting of augury spells, and wild interplays
of light and darkness, heat and light, noise and quiet.
Ralishaz's Priests: Priests of this Power are said to suffer misfortunes only rarely, but when they do, they are grave indeed. The priests tend to alternate between stoicism and wild endeavor. Casting augury spells plays a great role in their lives. They are often mean-minded or deceitful folk.
| Name: St Cuthbert Sex: Male Alignment: Lawful Good (neutral) Origin: Common |
Symbol:
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| Notes: | |
| History: | |
St. Cuthbert (of the Cudgel) The Church
of St. Cuthbert is of major importance in the Flanaess, with more converts
to it every day, despite the zealous and stern nature of many of its priests.
St. Cuthbert is a Power of dedication, zeal, and devotion to the causes of
law (primarily) and good (secondarily). Common sense, truth, and forthrightness
are his watchwords. He opposes chaos and evil sternly, with no backsliding
or compromise permitted. This is a stern Power who, with his priests, sees
matters in black and white terms. For many folk living with the threat of
Iuz to the north, this is a very credible world view. The great enmity between
Iuz and St. Cuthbert adds to his popular appeal. St. Cuthbert's priests are
also determined rivals of the priests of Pholtus.
St. Cuthbert appears as a red-faced, barrel-chested man of nondescript appearance,
even looking like a simple yokel at times. He is famous for wearing a crumpled
hat and a starburst of rubies set in a platinum brooch.
St. Cuthbert's Priests: Priests
of St. Cuthbert are stout, stern folk who take no nonsense and speak their
minds plainly. It's not that they won't suffer fools gladly -- they won't
suffer them at all. Honesty and common sense are more prized than book learning
and arcane knowledge. The faith is very practical, with attention to detail
of everyday life and the concerns of common people. Since the war, military
training and fitness are mandatory, much to the discomfiture of the more rotund
members of the priesthood.
There are three orders of the priesthood: the Chapeaux, who
wear crumpled hats and are zealots who seek converts to the faith; the Stars,
who wear a form of the Power's chest medallion and seek to retain doctrinal
purity among the faithful; and the Billets, the most numerous, who
use a cudgel as a holy symbol and serve as ministers to and protectors of
the faithful.
Services in honor of St. Cuthbert are often conducted in the small, wayside
shrines and humble chapels he favors. Singing, prayer, recitation of edifying
moral tales, and sharing of simple food (bread, milk, and gruel) are common.
| Name: Trithereon Sex: Alignment: Origin: |
Symbol:
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| Notes: Trithereon (The Summoner) | |
| History: | |
Trithereon is the Power of individuality
and the right to self-protection. His symbol, a pursuit rune, indicates the
need to strive for liberty and to seek to bring an end to those bent on abridging
life or freedom.
Trithereon is depicted as a tall, well-built young man with red-gold hair
and gray eyes. He wears pale blue garb with golden chain mail, and carries
a broad-bladed spear, a broadsword, and a scepter. It is said that Trithereon
is able to summon many creatures to aid him in battle.
Trithereon's aspect as a Power of protection and revenge on wrongs appeals
greatly to many people. In borderlands such as the Highfolk, Sunndi, and northern
Furyondy, and especially to those seeking to regain lost homes (Geoff folk,
Sterish, Ulek, Shield Land exiles), he has a burgeoning following. Even in
a well-ordered land such as the Yeomanry, this chaotic, freedom-fighting deity
finds many passionate converts. This is the strongest-growing cult in the
Flanaess, together with that of St. Cuthbert. Services to Trithereon include
ceremonial flames, bell-ringing, displays of weaponry, and the triumphal procession
of new converts to the faith.
Trithereon's Priests: In rural areas, the priests are spies and border skirmishers (where appropriate), and they work with woodsmen and demihumans to keep vigilant watch against despots and evil humanoids. In urban areas, the priesthood gives training in self-protection and weapon use, regularly practices battle tactics, and recruits rangers and thieves to teach priests the skills of covert conflict.
Demi Powers
| Name: Iuz Sex: Male Alignment: Chaotic Evil (neutral) Origin: Flan, Common |
Symbol:
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| Notes: | |
| History: | |
Iuz's Priests This priesthood is cruel, barbaric, and sadistic. The priests revel in cruelty and inflicting fear on those weaker than themselves, and they forever try to outdo each other. The more exalted members of their ranks who become part of the Boneheart (three echelons of six members, though not all are priests) keep quiet in Iuz's presence unless commanded to speak. Senior priests are now token rulers of many provinces of Iuz's expanded domain, although Iuz holds them responsible for events therein, so this is a mixed blessing.
Trophy hunting is important to Iuz's priests, and a fine array of stuffed and mounted heads brings approval and esteem. Possession of a true work of art (e.g., an embalmed and stuffed paladin) gains considerable kudos for the owner.
| Name: Mayaheine Sex: Alignment: Origin: |
Symbol:
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| Notes: | |
| History: | |
The cult of Mayaheine is one considerably
on the increase in beleaguered, nonevil Flanaess lands, for Mayaheine is a
demipower of protection and survival. Mayaheine rose from mortal ranks as
an epic hero, a paladin of Pelor. She does not originate from Oerth and has
traveled, with Pelor's aid, from some unknown alternate world in the Prime
Material. Flanaess folk see this act as potential salvation and revere her
for coming to aid them (Pelor's cult has improved its standing, too).
Mayaheine is portrayed as a strikingly tall (6' 4") woman of some 30 years
of age, tanned of skin, with blue eyes and auburn-gold hair. She wears silvered
plate mail and hefts a magical bastard sword. She is a fine warrior, but above
all, she is a protector. Tales of her always involve her seeking out protective
magical items and giving them to others in need, and fighting to defend beleaguered
communities. Mayaheine strives to defend the poor and downtrodden. She is
a defender-on-the-ramparts figure, armed with a deadly longbow said to fire
almost to the horizon. Her magical shield is said to be capable of melding
into stone and protecting city walls from fire, frost, and magical assault.
Services to Mayaheine include hymn singing with the congregation linking arms,
consecration of weapons, armor, and shields, and collection of alms for the
needy. Her priests are few, since the cult is young.
Mayaheine's Priests This priesthood is still organizing itself, often under the auspices of priests of Pelor, to whom Mayaheine's priests are most respectful. The priests are often young, and they train for combat using self-defense exercises. Traveling priests aid border communities in constructing defenses.
| Name: Zagyg Sex: Alignment: Origin: |
Symbol:
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| Notes: Zagyg (The Mad) | |
| History: | |
Zagyg is the Mad Arch-mage, servitor
of Boccob, the demipower of humor, eccentricity, and occult studies. He is
mad inasmuch as none but his master seem to be able to fathom his reasoning
and sense of humor. Zagyg has no priests and very few worshippers
. Zagyg is rarely portrayed, since he can appear in any guise he wishes, but
the few portraits that exist show a balding, white-haired, portly fellow with
a wide smile and eyes inscrutably closed. This depiction bears a striking
similarity to Zagig Yragerne, the lunatic of the Free City of Greyhawk who
initiated the construction of its infamous Castle. Sages usually consider
the two to be one and the same. Whether the demipower took mortal form, or
the mortal became a demigod, is unknown.
Zagyg receives small offerings and homages from time to time, from sages and
scholars studying difficult and arcane areas of lore. Whether Zagyg takes
any notice of this is unknown.
Garl Glittergold

More than just the diety of the Gnomes, Garl Glittergold is also the national god of Ambria. Known as the Watchful Protector and the Sparkling wit, his followers try to use him as a role model, an icon of behavior and wit.
Garl's clerics wear bright clothing with gold trim somewhere. They act as educators and protectors of the gnome community. They find all sorts of ways to torment goblins before using the axe on them.
Followers of Garl are famous (or infamous) for the tricks they play on others besides the odd Goblin Chief. Other races claim that this has caused more trouble for the gnomes than anything else in known history, although the gnomes seem to think this is not really true. The gnomes think that by tricking others they are making the other person better.
Or at least its really funny to see their face when a gag goes off just perfectly!
Religion of Moradin

Soul Forger, Dwarffather, Allfather, and the Creator. These titles are what Moradin claims to be his own.
It is said that Dwarves are not born, but are made, Hewn from stone and imbued with an immortal soul forged by Moradin himself. Hence, he is the Dwarffather, for all Dwarfkind are his children.
Since even Moradin has limits, there is a limit to the Dwarves, since their are only so many souls to go around. Dwarves believe that a proper burial of fire or stone means that the soul wil be reborn anew.
Moradin is also responsible for the creation of the many lesser Dwarf dieties. He is known as the Allfather for this reason. Dwarf clerics of Moradin try to ape this behavior by having as many sons as possible. One notorious King who was also a cleric of Moradin had a total of twelve sons! Dwarf clerics also keep geneological records and at times can make connections between the lives of an individual.
Finally, Moradin is said to have participated in the creation of the Universe. Hence, he is called the Creator. Many clerics of Moradin also have some skill in some sort of craft.
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